Edison Lamp Visualization and Modeling | 3Ds Max & Corona Renderer
Denis shows the process of creating Edison Lamp visualization using 3ds max and Corona Renderer. He is starting with lamp reference and then with edit poly technique he is modeling a light bulb. We are starting with a sphere primitive, we delete bottom polygons and extrude bottom edge to create bulb shape.
then with spline drawing and lathe modifier we create metal part of a bulb. We add shell modifier to golass, because we want it to have thickness for proper refraction. We model inside wiring with soft selection and splines / lines with thickness. We duplicate wires with array modifier. Inside spiral is made manually.