Tutorials Working with Portals in Corona Renderer for Cinema 4D
Tutorials Working with Portals in Corona Renderer for Cinema 4D
This tutorial walks you through what portals are for in Corona Renderer for Cinema 4D, and when and how you should use them.
This video covers topics:
- 00:19 Introduction to portals and to the test scene
- 01:09 Portals most beneficial with smaller window openings
- 01:36 Rendering settings for the test scenes
- 02:15 Doing some comparative tests to see Portals in action – the small window
- 03:50 Comparative tests – the medium window
- 04:54 Quick note on why render time shows as 19 seconds
- 05:50 Comparative tests – the large window
- 06:54 Portals may give less passes in the same time, but also give less noise in those fewer passes!
- 08:11 Some technical information on how Portals actually work
- 11:52 How to correctly set up and place portals
- 12:28 Creating the perfect geometry for the portal
- 13:01 Normal direction does not matter with Corona Portals
- 13:50 Creating and applying the Portal material
- 14:30 Mistakes to avoid in Portal placement
- 16:57 Avoid having important geometry on the far side of the Portal
- 17:30 Does every window opening need to be covered by a Portal?
- 18:50 Using Portals in a real production scene – the scene set up
- 19:51 Using Portals in a real production scene – a test render without Portals
- 20:08 Using Portals in a real production scene – creating the Portals
- 22:20 Using Portals in a real production scene – apply the Portal material
- 22:43 Using Portals in a real production scene – comparing results with and without Portals